Help Chris Make a Comic Book (or Something Else Cool)

Once upon a time, I not only read comics—I made them, too.

Back in 1992, I self-published my first series Blood Red with the help of my father. He photo-copied the pages for me using the machine in his office, then I stapled them together and sold them at the local comic book store for a buck a pop (later reduced to fifty cents, as I recall).

It was a typical 1990s team book, derivative of whatever I was reading that month, but it was meant to be part of this larger universe, a universe that I only ever really explored in the Heroes Unlimited RPG campaign that I ran with a few friends. And that campaign, like the comic book that inspired it, didn’t last all that long. My hunger to tell this story was never really sated.

I penciled two issues of a follow-up series, Nightmare, a solo book about a teenager who witnesses his mother shooting his father dead and develops the ability to harness the energy of people’s dreams as a result. People who knew me early in my career at Bradford College will tell you about how much time I spent locked up in my dorm room drawing this book. It was what I lived for.

It’s been a long time since I touched these stories, but now I’m getting back to them, after more than a decade. And the scripts are coming fast and furious. But there’s a problem.

I’ve forgotten how to draw.

Or, well, I’ve lost the passion and the patience it takes to produce visual art. So, I need a collaborator.

And that’s where you come in. I’m releasing today a five-page excerpt from the first issue of the new Blood Red series (Editor: No Longer Available), which combines the best of the original, the best of Nightmare, and a whole bunch of new ideas. This excerpt is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 2.0 Generic License. What I’d like you to do is make something with it.

Do you draw? Are you great with a 3D modeling program like Poser? Maybe you make movies and have an itch to tackle something with some substantial special effects. Anything is game. All that I ask is you get me your version of the work by Monday, February 28, 2011. I’d like to identify the best partner for this project by the end of March and make 2011 the year that something happens with this story.

Thanks in advance for the awesomeness you are about to create!

NewsE. Christopher Clark